Post by mick on Dec 25, 2009 9:21:23 GMT -5
The Writer's Corner Reviews: Exiles #5
ma.bhyphen.com/exiles05.html
By Mitch Crane
I've told Mitch before that he's a good writer, that the only thing that brings him down is the typos. Thankfully, with editors like Clayton and Tony, Mitch gets the kind help that he needs to make his work look polished. There's still a few typos here and there, but not as frequent as they are at Marvel Lab, or Marvel Omega.
Picking up from Tony Bedrad's run, Mitch is following the Timebreakers idea, and it seems he is adding the Access character from Marvel Vs DC of years ago. What plans he has in store is only alluded through the final scene of the tragic end of an Exile.
Mitch makes good use of his page time, devoting time to each character to give them a chance to shine, and explore their personalities. Not to mention their relationships. The only quibble is that some of his characters sound too a like because of the sarcastic wit bandied about between members of the team.
My recommendation is before writing an issue, have a conversation with yourself, act out the character bits from previous issues/scenes, and explore their mind sets. How you think they should be represented in dialogue. When you find an exchange that sounds geniune and flows naturally write it down, and see how it fits that scene. If you feel too embarrassed by that. Listen to conversations around you, and pay close attention to how people speak. Not so much what they say, but how they say it. It will take time, but you'l find yourself latching onto their mannerisms, and developing your own for your characters. The worst thing some writers do is they don't think about how to represent each character differently, they don't take the time too. They don't even think about it.
They just think excessive swearing, or adding lots of sarcasm will cover up a lack of personality shown on the characters parts.
-Mick
ma.bhyphen.com/exiles05.html
By Mitch Crane
I've told Mitch before that he's a good writer, that the only thing that brings him down is the typos. Thankfully, with editors like Clayton and Tony, Mitch gets the kind help that he needs to make his work look polished. There's still a few typos here and there, but not as frequent as they are at Marvel Lab, or Marvel Omega.
Picking up from Tony Bedrad's run, Mitch is following the Timebreakers idea, and it seems he is adding the Access character from Marvel Vs DC of years ago. What plans he has in store is only alluded through the final scene of the tragic end of an Exile.
Mitch makes good use of his page time, devoting time to each character to give them a chance to shine, and explore their personalities. Not to mention their relationships. The only quibble is that some of his characters sound too a like because of the sarcastic wit bandied about between members of the team.
My recommendation is before writing an issue, have a conversation with yourself, act out the character bits from previous issues/scenes, and explore their mind sets. How you think they should be represented in dialogue. When you find an exchange that sounds geniune and flows naturally write it down, and see how it fits that scene. If you feel too embarrassed by that. Listen to conversations around you, and pay close attention to how people speak. Not so much what they say, but how they say it. It will take time, but you'l find yourself latching onto their mannerisms, and developing your own for your characters. The worst thing some writers do is they don't think about how to represent each character differently, they don't take the time too. They don't even think about it.
They just think excessive swearing, or adding lots of sarcasm will cover up a lack of personality shown on the characters parts.
-Mick